25.02.2009

Stumble

Hay

I had this game idea lately, seeing many games focusing a lot on nice graphics, cool shaders, realism and so forth.
Why not build a game, where you have to navigate by hearing and not by sight. Instead of the graphics engine we would need a sound renderer, working somehow like a ray tracer. Of course sound comes form every direction and has to be somehow adapted so you can hear from where it comes. I think some sort of raytracing could be helpful. The equivalent to shaders would be different acoustic properties of materials.
Since you can only "see" your environment by making sounds, this might be interesting for a first person shooter. By walking or shooting, you produce sound which helps you identify the surroundings, unluckily the enemy will be able to identify you.
It might be helpful to have sound "lights" that emmit sound all the time, so that you don't have to produce sounds all the time.
Here below you see a mock up prototype of how the game could look like:

Honestly, I would be quite interested in a game like that.

Baibai
LeLapin

4 Kommentare:

Anonym hat gesagt…

nice game idea! do you also have any further screenshots?

Anonym hat gesagt…

Nice shading in the screenshot...

Toon Verwaest hat gesagt…

I can imagine hard levels are levels with sound absorbing walls. Try to find your way now, biatch!

debern hat gesagt…

Either that, or the opposite, with a lot of noise from everywhere.